Selected work

Additional work

Overview

Three-dimensional product work, and logotypes drawn by hand.

Details

At a glance

Project type
Product visualisation and identity
My role
Built the scenes, lit them and cut the film. Drew every mark.
Category
Products
Status
Live2024–2026

What I did

  • Built a hundred-component product in three dimensions from its engineering drawing
  • Set the camera, the composition and the lighting on every shot
  • Used AI where it saves time in the scene, and judged the result by eye
  • Drew the logotypes in Illustrator, by hand, with no AI at any point

Built with

  • Blender: Modelling, staging, lighting and rendering
  • Adobe Illustrator: Every logotype, drawn as vectors

Next project

Wisr
An exploded three-dimensional render of a stainless steel enclosure: the panels, brackets and fasteners held apart in dark space so every part can be seen separately

Building a shot, not a model

A product render is a photograph of something that does not exist, and the part people notice is never the modelling. It is the same thing they notice in a photograph: where the camera is standing, what the light is doing, and what has been left out of frame.

That is the part I already knew. Fourteen years of filmmaking is fourteen years of deciding those three things under time pressure, and none of it changed when the set became a scene file. A three-quarter view at eye height reads as a catalogue. Drop the camera, put a long lens on it and let the object run out of frame, and it reads as a thing in a room.

It starts, though, from something that is not a picture at all. The object here is a concealed leakage box, over a hundred separate components, and the work began with the manufacturer's own engineering drawing: plan, section and elevation, dimensioned and toleranced. Every part had to be built to that. A render that looks handsome and is a millimetre out is a rendering of a different product.

Decision

AI does the labour, the eye does the judgement

Context
In three-dimensional work there is a great deal that is simply time: getting a shape roughly right, roughing in a material, filling out a scene that only needs to be believable at the edges. There is also a small part that is the whole picture, and it is not time at all.
What I decided
AI is used freely on the first kind and never on the second. It does not choose the camera, the framing or the light. Those are set by eye, judged against how the shot should feel, and changed until it does.
Trade-off
It means the slow part of the work stays slow on purpose. That is where the difference between a render and a photograph lives, and no amount of speed further up the process buys any of it.
A product film, built and lit in three dimensions and cut the way a live shoot would be.

And then, the marks

The other half of this section is logotypes, and they are made the opposite way. No AI at any point. Illustrator, a pen tool, and as many versions as it takes.

That is not nostalgia. A mark is a few curves that have to be exactly right at two centimetres and at two metres, and the work is entirely in the deciding: which idea, which weight, where a line stops. There is no labour in it to hand off, the whole job is the judgement.

Five black logotypes on a cream sheet: the ODV monogram for Oslo & Drammen VVS, a house drawn as a roof over two windows for Oslo Oppussing, the lowercase wisr wordmark, two tapering strokes above the words Italian Vibes, and a T and C built as a bridge under a city skyline for Tigercity

How I draw a mark

I look for the one idea the name can carry, and then I take away everything that is not it. Clean lines. Simple shapes. Nothing decorative, and nothing that needs explaining twice.

The test is whether the mark still works in a single colour, small, on a van door and on a phone screen. Anything that only survives at poster size and in full colour is not finished.

The ODV mark for Oslo & Drammen VVS: a filled circle, a D and a downward triangle standing in for the three letters, above the name in spaced capitals
The Oslo Oppussing mark: a house reduced to a tilted roof over two square windows, above the name set in a squared-off typeface
Oslo & Drammen VVS: three letters as three shapes, a circle, a D and a triangle. Oslo Oppussing: a whole house in a roof and two windows.

One idea each

Oslo Oppussing is a renovation business, so the mark is a house, but only the parts of a house you would draw if you had two seconds: a roof and two windows, cut square so it reads as a plan rather than a picture.

Tigercity locks the T and the C together into a bridge deck, with the skyline running along its top edge, so the name and the place are the same drawing. Italian Vibes goes the other way: two strokes, one straight and one cut to a point, and a serif underneath doing the rest of the work.

The Tigercity mark: a T and a C locked together as a bridge deck, with a small city skyline sitting along the top edge
The Italian Vibes mark: two tapering vertical strokes, one straight and one cut to a point, above the name in a high-contrast serif
Tigercity: two letters as a bridge. Italian Vibes: two strokes and a serif.